


Unlike the console games, it’s designed with keyboard and mouse control in mind. Shrek 2 for the PC, though, is completely different from the console games, and was developed using the Unreal engine of all things. Learning everything this library has to offer that is of interest to you should not take long, but make sure you check the source code comments for whichever actor/action you're trying to learn (these comments should clear up most common questions you'll have, as well as teach you what each variable is used for).When a game ships for all platforms and then the PC, you can usually expect shovelware designed to lure purchasers based on brand recognition. If you're currently developing a project and need more control over the entire game, or just need some more modding tools in whatever sort of mod you're trying to make, you need this mod/library. You may recognize this mod from the addon packs from within my Shrek 2 (PC) DevKit project this is the same mod, but in its own project instead of that project (however this mod will still be packaged with all DevKit downloads). Rough documentation on how every actor/action works from within the source code.12 additional actors to make certain map-making aspects easier.A way to save/load local data (per level) and global data (always accessible).A new controller that adds in tons of new console commands, as well as fixes to existing console commands and a fix to make all console commands always work.52 new AI script actions for extreme scripting control (access them through a ScriptedTrigger, found in Keypoint).This is a library mod made for all modders to use alongside all of their future projects.
