

Pick some aspect of the game, and I’d say I was relatively satisfied by it. Not dazzled, not disappointed, just generally okay with the whole thing. Rather, I’d say I was…I don’t know, whelmed.

While the preceding paragraph may leave the impression that I was wholly underwhelmed by RE Revelations 2’s Vita version, that’s not entirely accurate. (I say “presumably” because I forwent those console versions in favour of waiting for the game on the Vita.) There aren’t any game-breaking bugs or glitches, the controls generally work as they’re supposed to, and the whole thing more or less approximates the experience the game presumably delivered on consoles. It delivers that action game fix I was hoping for, and it does so in a fully competent manner. To say, then, that RE Revelations 2 lived up to my expectations probably doesn’t mean all that much. I didn’t have any illusions about it, obviously: I didn’t expect I’d be getting another Uncharted: Golden Abyss or Killzone Mercenary or anything, but I figured this late port would fill a niche that’s been a little underserved in recent…well, years, if we’re being realistic. No matter how much I may love indie games, no matter how much I’ve come to appreciate Japanese games, the truth is, I’m always eager to play more full-fledged 3D action game on Sony’s handheld.

I’ll be honest here: the odds of me disliking Resident Evil Revelations 2 on the Vita were extraordinarily slim from the get-go. Also On: PS4, PS3, Xbox One, Xbox 360, PC
